I make small games, small tools, and quite a lot of half finished experiments.

Hi, I'm Manuel. I'm from Germany and I write code, usually for something game shaped. I've ended up in C, C++, Python, Go and C#, and in GDScript when I'm working in Godot, which happens a lot. I'm not sure I'd call myself an expert in any of them. I can quickly adapt or learn new techniques to provide fast results.

Portrait of Manuel Erdmann

What I do

Godot development

Godot work in new or existing projects: UI, input, saving things, browser builds. Export encryption, custom engine changes and also editor plugins, for when the editor keeps getting in the way of the game.

Tools and plugins

Small addons, documented enough that future me can read them. I try to keep them MIT licensed and easy to maintain (usually).

Small games and prototypes

Jam sized games, board game adaptations, browser builds. I'd rather finish something small than leave something ambitious half working, though I do that too.

A bit about me

I'm Manuel, a developer from Germany. My projects usually start with something small that annoys me: a tool that doesn't do the one thing I need, a game idea that fits into a jam weekend, or a piece of code I want to understand before I trust it. Most of what's on my GitHub is the result of that: Godot plugins, forks of other people's tools, and experiments that were more interesting than useful.

Other than that I try to be creative with what I do. Figure out new ways to approach problems, all the while creating entirely new problems. I also really like to help people where I can (and most of the time I even learn something myself).

Say hi

Send me your idea, a sketch, a link, a paragraph, whatever you have. If I can help, I'll say so. If I can't, I'll say that too, and if I know someone better suited I'll point you their way.

I answer every message. Sometimes slowly.

manuel.erdmann@bytesandpieces.xyz